Building Virtual World - Round 1
September 2012
Description -
The aim of this world was to develop a game around a character who was afraid of another character. The platform we were assigned was Ps Move Controllers. We designed and developed this small game in 2 weeks. We started with the idea of a blind kangaroo who was being pursued by a hunter. Eventually the story grew to include a band that was played by the players who would give cues to the kangaroo of how to be safe. For e.g. When the gesture of playing a trombone was done on one of the Ps Move controllers , the Kangaroo jumped. This world was chosen to be the opening world for the BVW show, which had over 400 attendees.
My Contribution -
I was the Game play programmer for this game and I was responsible to code the sprite animations, the mechanics, getting the input from the controllers, programming the audio, AI for the hunter etc. We developed this using Unity3D.
NOTE - It was initially made to work with PsMove controllers and use the accelerometer data to get input. I ported this to work with PC , and use A,S,D buttons to make the kangaroo Jump/ Run Faster/ Slide
Kangaroo Rock! from Heem Patel on Vimeo.